Pandora
01
CHALLENGE
Working for the Pandora jewelry, we had the challenge of working under certain limitations with the graphic material that was available globally, since most of them were motionless photographs.
02
SOLUTION
We developed “hacks” for the assets that were delivered to us, creating movement and interaction to capture the user's attention: plotagraph movements, 360 adaptations, polls, games, etc.
03
RESULTS
We generated more user engagement and interactions with the new assets we developed.